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- /*
- * Copyright 1993, 1995, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
-
- /* cutout.c
- * This program demonstrates how to use multiple
- * clipping planes to cut a hole out of an object.
- *
- * ESCAPE key - exits program
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glut.h>
-
- #include <math.h>
- #include <stdio.h>
-
- /* Function Prototypes */
-
- GLvoid initgfx( GLvoid );
- GLvoid drawScene( GLvoid );
- GLvoid reshape( GLsizei, GLsizei );
- GLvoid animate( GLvoid );
- GLvoid visibility( GLint );
- GLvoid keyboard( GLubyte, GLint, GLint );
-
- GLvoid drawTorusRing( GLboolean );
-
- void printHelp( char * );
-
- /* Global Definitions */
-
- #define KEY_ESC 27 /* ascii value for the escape key */
-
- /* Global Variables */
-
- static GLfloat angle = 0.0;
-
- GLvoid
- main( int argc, char *argv[] )
- {
- GLsizei width, height, winSize;
-
- glutInit( &argc, argv );
-
- width = glutGet(GLUT_SCREEN_WIDTH);
- height = glutGet(GLUT_SCREEN_HEIGHT);
- winSize = ( width < height ) ? width : height;
- glutInitWindowPosition( winSize/4, winSize/4 );
- glutInitWindowSize( winSize/2, winSize/2 );
- glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE );
- glutCreateWindow( argv[0] );
-
- initgfx();
-
- glutKeyboardFunc( keyboard );
- glutReshapeFunc( reshape );
- glutIdleFunc( animate );
- glutVisibilityFunc( visibility );
- glutDisplayFunc( drawScene );
-
- printHelp( argv[0] );
- glutMainLoop();
- }
-
- GLvoid
- printHelp( char *progname )
- {
- fprintf(stdout, "\n%s - demonstrates how to use multiple "
- "clipping planes\nto create a cutout in a sphere.\n\n"
- "Escape key - exit the program \n\n",
- progname );
- }
-
- void
- initgfx( void )
- {
- GLfloat front_diffuse[] = { 1.0, 0.1, 0.1, 1.0};
- GLfloat back_diffuse[] = { 0.1, 1.0, 0.1, 1.0};
- GLfloat mat_specular[] = { 0.8, 0.8, 0.8, 1.0 };
- GLfloat mat_shininess[] = { 40.0 };
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, front_diffuse);
- glMaterialfv(GL_BACK, GL_DIFFUSE, back_diffuse);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
-
- glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, 1.0);
-
- glEnable( GL_LIGHTING );
- glEnable( GL_LIGHT0 );
-
- glClearColor( 0, 0, 0, 1 );
- glEnable( GL_DEPTH_TEST );
- }
-
- GLvoid
- keyboard( GLubyte key, GLint x, GLint y )
- {
- switch (key) {
- case KEY_ESC: /* Exit whenever the Escape key is pressed */
- exit(0);
- }
- }
-
- GLvoid
- reshape( GLsizei width, GLsizei height )
- {
- GLdouble aspect;
-
- glViewport( 0, 0, width, height );
-
- aspect = (GLdouble) width / (GLdouble) height;
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- gluPerspective( 45.0, aspect, 3.0, 13.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
- }
-
- GLvoid
- animate( GLvoid )
- {
- /* update the current angle */
- angle = fmodf( (angle - 1.0), 360.0 );
-
- /* Tell GLUT to redraw the scene */
- glutPostRedisplay();
- }
-
- GLvoid
- visibility( int state )
- {
- if (state == GLUT_VISIBLE) {
- glutIdleFunc( animate );
- } else {
- glutIdleFunc( NULL );
- }
- }
-
- GLvoid
- drawScene( GLvoid )
- {
- /* clips away all but right hand wedge when enabled */
- GLdouble right[4] = { 1.0, 0.0, 0.0, -0.5 };
- /* clips away all but left hand wedge when enabled */
- GLdouble left[4] = { -1.0, 0.0, 0.0, -0.5 };
- GLdouble bottom[4] = { 0.0, 1.0, 0.0, -0.5 };
- GLdouble top[4] = { 0.0, -1.0, 0.0, -0.5 };
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef( angle, 0.0, 1.0, 0.0 );
-
- /* define clipping planes fixed in scene */
- glClipPlane (GL_CLIP_PLANE0, left);
- glClipPlane (GL_CLIP_PLANE1, right);
- glClipPlane (GL_CLIP_PLANE2, top);
- glClipPlane (GL_CLIP_PLANE3, bottom);
-
- /* clip parts of the solid sphere */
- glEnable( GL_CLIP_PLANE0 );
- glutSolidSphere(1.5, 15, 15);
- glDisable( GL_CLIP_PLANE0 );
-
- glEnable( GL_CLIP_PLANE1 );
- glutSolidSphere(1.5, 15, 15);
- glDisable( GL_CLIP_PLANE1 );
-
- glEnable( GL_CLIP_PLANE2 );
- glutSolidSphere(1.5, 15, 15);
- glDisable( GL_CLIP_PLANE2 );
-
- glEnable( GL_CLIP_PLANE3 );
- glutSolidSphere(1.5, 15, 15);
- glDisable( GL_CLIP_PLANE3 );
-
- glutSolidSphere(0.3, 15, 15);
-
- glPopMatrix();
-
- glutSwapBuffers();
- }
-